2DZ Beta is here!
2DZ » Devlog
Welcome to the Beta v0.5.1.1!
Make sure to check the bottom for more information!
Whats new?
Fixes
- Fixed issue where Health and Stamina bars where not displaying accurately.
- Fixed issue where bullets would fly through zombies
- Fixed issue where the price of items was showing above the pause menu.
Changes
- Changed the points system to half the amount.
- Changed the UI (Compact Design).
- Changed reload speed and Fire Rates of several guns.
- Changed player sprite.
- Increased Melee range.
Added
- Added De-spawn timer for Max Ammo pickup
- Added Gun Name under Gun image.
- Added Main Menu.
- Added several Animations
- Added New Zombie type.
- Added four new Perks.
New Perks
Double Damage
When equipped, makes weapons deal 2x Damage.
Can be Bought on the map at this console.
Double Health
When equipped, gives the player 2x default health.
Can be Bought on the map at this console.
Extra life
When equipped, upon receiving lethal damage, you will be given a second chance with 10sec of invincibility.
Can be Bought on the map at this console.
Quick Reload
When equipped, reload times will be halved.
Can be Bought on the map at this console.
New Zombie Type
Cop Zombie
- Deals 2x damage compared to the default zombie.
- Has 2x Health compared to the default zombie.
- ~25% chance of spawning each time a new zombie is spawned.
- Speed is halved compared to the default zombie.
Files
2DZ v0.5.1.1 Linux.zip 300 MB
May 25, 2020
2DZ v0.5.1.1 Windows.zip 298 MB
May 25, 2020
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2DZ
Wave Based Zombie Survival!
More posts
- v0.4.1.1 Update.May 22, 2020
- Linux version now available!May 21, 2020
- 2DZ Update 0.3.0.1!May 20, 2020
Comments
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It's very interesting to play your game. Power-ups are fun, UI update is good, now it looks much better and main menu is nice. I think that the game needs just more content and polishing in some things.
For example, sometimes I notice that bullets hit walls in a way, which doesn't feel right. Especially often it happens on corners, sparks emit a bit away from the wall. I thinks it can be easily fixed by changing wall's hitboxes a bit.
I think the game lacks some satisfying particles like small blood drops that fly from the zombies, bullet shells, dropped mags, parts of meat flying off the zombies or something alike. Just to make shooting feel really good. You can make blood pools, that you have now lie a bit longer and not disappear after few seconds. Also, make them darker, now the are very bright I think.
Making bullet projectiles a little bit more distinct from background can help seeing, what direction are they flying, that can make shooting more satisfying, because you will see how they hit enemies.
For quality of life, maybe it would be nice to have autoreload, it's sometimes frustrating to click and understand that you didn't reload. However, if you don't want to have autoreload, you can add a clicking sound for empty mag and also it's cool to have shot sounds for nearly empty mag, like it is in CS GO. It's just for understanding that you're almost empty. Sometimes it's hard to look at the ammo UI.
And yeah, about ammo UI. I thought about adding bullet counter near the crosshair, for example a half-transparent circle, similar to what is in Half-Life 2.
Probably, you can add a slight screen shake when shooting for more impact. Also, this way you can make weapons more distinct from one another and make the player understand that some weapon shoots heavy rounds, shoots slow/fast or deals more damage or less.
Wow, that's a pretty big update, the size of the file shows it well ahah. Definitely want to check the power-ups out.